The last of the artwork is in for The Magic Seekers!
While we were waiting, we added a few surprises, including finalizing touches on the fourth and bonus module.
We have some surprising traps and terrifying monsters for your new players that they’ll be sure to enjoy!
Next step: as soon as the proof is finalized, we’ll be ordering copies and shipping the first ones out to our amazing Kickstarter supporters! Then it’s on to your orders next. Look for them to arrive at your doorstep in about 2-4 weeks if you pre-order your copies today.
We received the final artwork for the magic cards today for The Magic Seekers!
We’re still in the process of proofing everything, but thought you might like to see what a few of the cards look like together. The image to the right is just a sampling of three cards, magic rings, swords, and spells.
In total, there will be 18 cards. Look for expansion packs in the future, but this set will get you and your adventurers started! And if players want their own cards, you’ll be able to order decks separately!
We’re finalizing just a couple of details for The Magic Seekers!
In many cases, we’ve created a number of new character types, spells and magic items.
In others, we’re also re-imagining some aspects of role-playing that are favorites with your players. This is our artist’s version of magic boots that allow the wearer to walk silently across any surface!
They’re elven inspired, but we’ve made them look a little sturdier, while still being adorned with the kind of details that while make any player want to find a pair for their character.
Which characters will find them? And which in which adventure of The Magic Seekers could they make a critical difference in an encounter with a crazed minotaur, mad medusa, or hulking giant that will threaten your party’s very existence?
Humble son and daughter of Nabo, you have been summoned by the King and Queen on a quest of great importance. The Witch Quespa threatens the wondrous lands of Theramour. She has enslaved the gentle Quesper, and now she threatens the entire kingdom.
It is up to you and your little band of adventurers to find the Witch, discover the source of her evil power and defeat her once and for all.
Do you remember the first time you heard those words?
They send a shiver down our spines as we’re teleported to places of imagination from our childhood. No matter where we find ourselves in life, our imaginations are never far from our minds.
We wrote The Magic Seekers with that feeling always beckoning us from just around the next shadowy corner, as the sun sets on that hot summer night, and the air is electric gold, turning to deep blue. It’s a time of magic and terror, halfway between our hopes and dreams, and the horrifying adventure that lurks between the shadows.
Roleplaying games don’t have to be overly complex and arcane sets of rules requiring hours of preparation to play, and dozens of adventures to master.
The best and most memorable games are about the stories, and the role that your players create for their characters—no matter the consequences.
Out of the desire to find a quick and approachable way to create new and memorable adventures for new and seasoned players alike, we wrote and designed The Magic Seekers.